;--------------------------------------------------------------------------- [Statedef 3506] type = S movetype= A physics = N velset = 0,0 ctrl = 0 anim = 3500
[State 3506, 掴んだ相手の体力ゲージの増減] type = TargetLifeAdd trigger1 = Time = 144 trigger2 = TIme = 146 trigger3 = Time = 148 trigger4 = TIme = 150 trigger5 = Time = 152 trigger6 = Time = 154 trigger7 = Time = 156 trigger8 = Time = 158 trigger9 = Time = 160 trigger10 = Time = 162 trigger11 = Time = 164 trigger12 = Time = 166 trigger13 = Time = 168 trigger14 = Time = 170 trigger15 = Time = 172 trigger16 = Time = 174 trigger17 = Time = 176 trigger18 = Time = 178 trigger19 = Time = 180 trigger20 = Time = 182 trigger21 = Time = 184 trigger22 = Time = 186 trigger23 = Time = 188 trigger24 = Time = 190 trigger25 = Time = 192 trigger26 = Time = 194 trigger27 = Time = 196 trigger28 = Time = 198 trigger29 = Time = 200 trigger30 = Time = 202 trigger31 = Time = 204 trigger32 = Time = 206 trigger33 = Time = 208 trigger34 = Time = 210 trigger35 = Time = 212 trigger36 = Time = 214 trigger37 = Time = 216 trigger38 = Time = 218 trigger39 = Time = 220 trigger40 = Time = 222 trigger41 = Time = 224 trigger42 = Time = 226 trigger43 = Time = 228 trigger44 = Time = 230 trigger45 = Time = 232 trigger46 = Time = 234 trigger47 = Time = 236 trigger48 = Time = 238 trigger49 = Time = 240 trigger50 = Time = 242 trigger51 = Time = 244 trigger52 = Time = 246 trigger53 = Time = 248 trigger54 = Time = 250 trigger55 = Time = 252 trigger56 = Time = 254 trigger57 = Time = 256 trigger58 = Time = 258 trigger59 = Time = 260 trigger60 = Time = 262 trigger61 = Time = 264 trigger62 = Time = 266 trigger63 = Time = 268 trigger64 = Time = 270 trigger65 = Time = 272 trigger66 = Time = 274 trigger67 = Time = 276 trigger68 = Time = 278 trigger69 = Time = 280 trigger70 = Time = 282 trigger71 = Time = 284 trigger72 = Time = 286 value = -5 kill = 1
[State 3506, 掴んだ相手の体力ゲージの増減] type = TargetLifeAdd trigger1 = time = 370 value = -300 kill = 1
[State 3506, 掴んだ相手のステート変更] type = TargetState trigger1 = root,winKO = 0 trigger1 = Time = 370 value = 4001 ←ここ。
[State 3506, 掴んだ相手のステート変更] type = TargetState trigger1 = root,winKO = 1 trigger1 = Time = 370 value = 5150
[State 3506, ステート変更] type = ChangeState trigger1 = root,winKO = 0 trigger1 = Time = 370 value = 3501 ctrl = 0 ;--------------------------------------------------------------------------
458 名前:DarkDonaldZero 投稿日:2013/01/10(Thu) 18:01
;-------------------------------------------------------------------------- ;-------------------------------------------------------------------------- [Statedef 4001] type = S movetype= H physics = N velset = -5,-15 poweradd = 0
[State 3506,] type = PlaySnd trigger1 = Time = 1 value = 11,0
[State 4001] type = LifeSet trigger1 = enemy,PalNo = 7 value = 0
[State 4001, 速度加算] ;重力 type = VelAdd Trigger1 = 1 y = .4
[State 4001,] type = palfx Trigger1 = 1 time = 60 add = 150,0,-100 sinadd = 50,50,0,10 color = 0 invertall = 1
[State 4000, 制御した相手のアニメ変更] type = ChangeAnim2 Trigger1 = Time = 0 value = 4001
[State 4001, 制御解除して相手のステートに戻す] type = SelfState trigger1 = Vel Y > 0 trigger1 = Pos Y >= 0 value = 5100 ;common1.cns参照 ;--------------------------------------------------------------------------
改造ダークを画面外から消す方法。。。 ;--------------------------------------------------------------------------- ; HIT_LIEDEAD [Statedef 5150] type = L movetype= H physics = N sprpriority = -3
[State 5150, 3] ;Hit up type anim type = ChangeAnim trigger1 = Time = 0 trigger1 = (anim = [5111,5119]) || (anim = [5171,5179]) trigger1 = SelfAnimExist(5140 + (anim % 10)) value = 5140 + (anim % 10)
[State 5150, 4] ;Match over anim type = ChangeAnim persistent = 0 ;trigger1 = Time = 0 trigger1 = MatchOver = 1 trigger1 = Anim = [5140,5149] trigger1 = SelfAnimExist(anim+10) value = anim+10
[State 5150, 5] ;Switch to 5110 if liedead anim does not exist type = ChangeAnim trigger1 = Time = 0 trigger1 = Anim != [5140,5159] trigger1 = Anim != [5110,5119] value = 5110
[State 5150, 6] ;Friction type = VelMul trigger1 = 1 x = 0.85
[State 5150, 7] ;Friction type = VelSet trigger1 = Vel x < .05 persistent = 0 x = 0
[State 5150, 8] type = NotHitBy trigger1 = 1 value = SCA time = 1
683 名前:DonaldMcDonald 投稿日:2013/01/30(Wed) 20:29
[state 5150] type = destroyself triggerall = ishelper trigger1 = name = "Marshall" trigger2 = name != "Marshall" trigger2 = time > 1 ignorehitpause = 1 supermovetime = 2147483647 pausemovetime = 2147483647
[State 5150] type = assertspecial trigger1 = Name != "Marshall" flag = nostandguard flag2 = nocrouchguard flag3 = noairguard ignorehitpause = 1 supermovetime = 2147483647 pausemovetime = 2147483647
...。 I really hate 9's character... I mean the author said I can't upload video if there is a 9's character in mugen video. I was like "Wtf?" Why the fuck am i not allow to upload his character video? I upload some video in nico nico douga and some stupid japanese came to give some shit.