;-------------------------------------------------------------------------- ;-------------------------------------------------------------------------- [Statedef 4001] type = S movetype= H physics = N velset = -5,-15 poweradd = 0
[State 3506,] type = PlaySnd trigger1 = Time = 1 value = 11,0
[State 4001] type = LifeSet trigger1 = enemy,PalNo = 7 value = 0
[State 4001, 速度加算] ;重力 type = VelAdd Trigger1 = 1 y = .4
[State 4001,] type = palfx Trigger1 = 1 time = 60 add = 150,0,-100 sinadd = 50,50,0,10 color = 0 invertall = 1
[State 4000, 制御した相手のアニメ変更] type = ChangeAnim2 Trigger1 = Time = 0 value = 4001
[State 4001, 制御解除して相手のステートに戻す] type = SelfState trigger1 = Vel Y > 0 trigger1 = Pos Y >= 0 value = 5100 ;common1.cns参照 ;--------------------------------------------------------------------------