>>269 の続きです。 ;:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: ;超即死OTHKステート ;:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: ;proj吐きださせる [Statedef 5151] type = A movetype= H physics = N Ctrl = 0
[State 1];ステート抜け type = Changestate triggerall = name = "";←自分のキャラの名前を入れる trigger1 = 1 value = 0 ctrl = 1 ignorehitpause = 1
[state -2];見えないように type = AssertSpecial trigger1 = 1 flag = invisible flag2 = noshadow ignorehitpause = 1
[State 0];見栄えのため、正直あってもなくても良い type = lifeset trigger1 = 1 trigger1 = name != "" value = 0 ignorehitpause = 1
[state -2];攻撃が当たらないように type = nothitby trigger1 = 1 value = SCA,NT,ST,HT,NA,SA,HA,NP,SP,HP,AA,AP,AT ignorehitpause = 1
[state -2];見えないように type = posset trigger1 = Ishelper y = 2400 ignorehitpause = 1